Package io.papermc.paper.event.block
Class TargetHitEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.ProjectileHitEvent
io.papermc.paper.event.block.TargetHitEvent
- All Implemented Interfaces:
- Cancellable
Called when a Target Block is hit by a projectile.
 
Cancelling this event will stop the Target from emitting a redstone signal, and in the case that the shooter is a player, will stop them from receiving advancement criteria.
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Nested Class SummaryNested classes/interfaces inherited from class org.bukkit.event.EventEvent.Result
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Field SummaryFields inherited from class org.bukkit.event.entity.EntityEvententity
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Constructor SummaryConstructorsConstructorDescriptionTargetHitEvent(@NotNull Projectile projectile, @NotNull Block block, @NotNull BlockFace blockFace, int signalStrength) 
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Method SummaryModifier and TypeMethodDescriptionstatic @NotNull HandlerListintGets the strength of the redstone signal to be emitted by the Target blockbooleanGets the cancellation state of this event.voidsetCancelled(boolean cancelled) Whether to cancel the action that occurs when the projectile hits.voidsetSignalStrength(int signalStrength) Sets the strength of the redstone signal to be emitted by the Target blockMethods inherited from class org.bukkit.event.entity.ProjectileHitEventgetEntity, getHitBlock, getHitBlockFace, getHitEntityMethods inherited from class org.bukkit.event.entity.EntityEventgetEntityTypeMethods inherited from class org.bukkit.event.EventcallEvent, getEventName, isAsynchronous
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Constructor Details- 
TargetHitEvent
 
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Method Details- 
isCancelledpublic boolean isCancelled()Description copied from interface:CancellableGets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins- Specified by:
- isCancelledin interface- Cancellable
- Overrides:
- isCancelledin class- ProjectileHitEvent
- Returns:
- true if this event is cancelled
 
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setCancelledpublic void setCancelled(boolean cancelled) Description copied from class:ProjectileHitEventWhether to cancel the action that occurs when the projectile hits. In the case of an entity, it will not collide (unless it's a firework, then useFireworkExplodeEvent).
 In the case of a block, some blocks (eg target block, bell) will not perform the action associated.
 This does NOT prevent block collisions, and explosions will still occur unless their respective events are cancelled.- Specified by:
- setCancelledin interface- Cancellable
- Overrides:
- setCancelledin class- ProjectileHitEvent
- Parameters:
- cancelled- true if you wish to cancel this event
 
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getHandlers- Overrides:
- getHandlersin class- ProjectileHitEvent
 
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getHandlerList
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getSignalStrengthpublic int getSignalStrength()Gets the strength of the redstone signal to be emitted by the Target block- Returns:
- the strength of the redstone signal to be emitted
 
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setSignalStrengthpublic void setSignalStrength(int signalStrength) Sets the strength of the redstone signal to be emitted by the Target block- Parameters:
- signalStrength- the strength of the redstone signal to be emitted
 
 
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