Class TargetHitEvent

All Implemented Interfaces:
Cancellable

public class TargetHitEvent extends ProjectileHitEvent implements Cancellable
Called when a Target Block is hit by a projectile.

Cancelling this event will stop the Target from emitting a redstone signal, and in the case that the shooter is a player, will stop them from receiving advancement criteria.

  • Constructor Details

  • Method Details

    • isCancelled

      public boolean isCancelled()
      Description copied from interface: Cancellable
      Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
      Specified by:
      isCancelled in interface Cancellable
      Overrides:
      isCancelled in class ProjectileHitEvent
      Returns:
      true if this event is cancelled
    • setCancelled

      public void setCancelled(boolean cancelled)
      Description copied from class: ProjectileHitEvent
      Whether to cancel the action that occurs when the projectile hits. In the case of an entity, it will not collide (unless it's a firework, then use FireworkExplodeEvent).
      In the case of a block, some blocks (eg target block, bell) will not perform the action associated.
      This does NOT prevent block collisions, and explosions will still occur unless their respective events are cancelled.
      Specified by:
      setCancelled in interface Cancellable
      Overrides:
      setCancelled in class ProjectileHitEvent
      Parameters:
      cancelled - true if you wish to cancel this event
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      Overrides:
      getHandlers in class ProjectileHitEvent
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()
    • getSignalStrength

      public int getSignalStrength()
      Gets the strength of the redstone signal to be emitted by the Target block
      Returns:
      the strength of the redstone signal to be emitted
    • setSignalStrength

      public void setSignalStrength(int signalStrength)
      Sets the strength of the redstone signal to be emitted by the Target block
      Parameters:
      signalStrength - the strength of the redstone signal to be emitted