Package io.papermc.paper.event.block
Class TargetHitEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.ProjectileHitEvent
io.papermc.paper.event.block.TargetHitEvent
- All Implemented Interfaces:
Cancellable
Called when a Target Block is hit by a projectile.
Cancelling this event will stop the Target from emitting a redstone signal, and in the case that the shooter is a player, will stop them from receiving advancement criteria.
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result
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Field Summary
Fields inherited from class org.bukkit.event.entity.EntityEvent
entity
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Constructor Summary
ConstructorDescriptionTargetHitEvent
(@NotNull Projectile projectile, @NotNull Block block, @NotNull BlockFace blockFace, int signalStrength) -
Method Summary
Modifier and TypeMethodDescriptionstatic @NotNull HandlerList
int
Gets the strength of the redstone signal to be emitted by the Target blockboolean
Gets the cancellation state of this event.void
setCancelled
(boolean cancelled) Whether to cancel the action that occurs when the projectile hits.void
setSignalStrength
(int signalStrength) Sets the strength of the redstone signal to be emitted by the Target blockMethods inherited from class org.bukkit.event.entity.ProjectileHitEvent
getEntity, getHitBlock, getHitBlockFace, getHitEntity
Methods inherited from class org.bukkit.event.entity.EntityEvent
getEntityType
Methods inherited from class org.bukkit.event.Event
callEvent, getEventName, isAsynchronous
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Constructor Details
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TargetHitEvent
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Method Details
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isCancelled
public boolean isCancelled()Description copied from interface:Cancellable
Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins- Specified by:
isCancelled
in interfaceCancellable
- Overrides:
isCancelled
in classProjectileHitEvent
- Returns:
- true if this event is cancelled
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setCancelled
public void setCancelled(boolean cancelled) Description copied from class:ProjectileHitEvent
Whether to cancel the action that occurs when the projectile hits. In the case of an entity, it will not collide (unless it's a firework, then useFireworkExplodeEvent
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In the case of a block, some blocks (eg target block, bell) will not perform the action associated.
This does NOT prevent block collisions, and explosions will still occur unless their respective events are cancelled.- Specified by:
setCancelled
in interfaceCancellable
- Overrides:
setCancelled
in classProjectileHitEvent
- Parameters:
cancelled
- true if you wish to cancel this event
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getHandlers
- Overrides:
getHandlers
in classProjectileHitEvent
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getHandlerList
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getSignalStrength
public int getSignalStrength()Gets the strength of the redstone signal to be emitted by the Target block- Returns:
- the strength of the redstone signal to be emitted
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setSignalStrength
public void setSignalStrength(int signalStrength) Sets the strength of the redstone signal to be emitted by the Target block- Parameters:
signalStrength
- the strength of the redstone signal to be emitted
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