Package org.bukkit.event.entity
Class ExplosionPrimeEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.ExplosionPrimeEvent
- All Implemented Interfaces:
- Cancellable
Called when an entity has made a decision to explode.
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Nested Class SummaryNested classes/interfaces inherited from class org.bukkit.event.EventEvent.Result
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Field SummaryFields inherited from class org.bukkit.event.entity.EntityEvententity
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Constructor SummaryConstructorsConstructorDescriptionExplosionPrimeEvent(@NotNull Entity what, float radius, boolean fire) ExplosionPrimeEvent(@NotNull Explosive explosive) 
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Method SummaryModifier and TypeMethodDescriptionbooleangetFire()Gets whether this explosion will create fire or notstatic @NotNull HandlerListfloatGets the radius of the explosionbooleanGets the cancellation state of this event.voidsetCancelled(boolean cancel) Sets the cancellation state of this event.voidsetFire(boolean fire) Sets whether this explosion will create fire or notvoidsetRadius(float radius) Sets the radius of the explosionMethods inherited from class org.bukkit.event.entity.EntityEventgetEntity, getEntityTypeMethods inherited from class org.bukkit.event.EventcallEvent, getEventName, isAsynchronous
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Constructor Details- 
ExplosionPrimeEvent
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ExplosionPrimeEvent
 
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Method Details- 
isCancelledpublic boolean isCancelled()Description copied from interface:CancellableGets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins- Specified by:
- isCancelledin interface- Cancellable
- Returns:
- true if this event is cancelled
 
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setCancelledpublic void setCancelled(boolean cancel) Description copied from interface:CancellableSets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.- Specified by:
- setCancelledin interface- Cancellable
- Parameters:
- cancel- true if you wish to cancel this event
 
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getRadiuspublic float getRadius()Gets the radius of the explosion- Returns:
- returns the radius of the explosion
 
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setRadiuspublic void setRadius(float radius) Sets the radius of the explosion- Parameters:
- radius- the radius of the explosion
 
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getFirepublic boolean getFire()Gets whether this explosion will create fire or not- Returns:
- true if this explosion will create fire
 
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setFirepublic void setFire(boolean fire) Sets whether this explosion will create fire or not- Parameters:
- fire- true if you want this explosion to create fire
 
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getHandlers- Specified by:
- getHandlersin class- Event
 
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getHandlerList
 
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