Uses of Interface
org.bukkit.util.Consumer
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes to represent the source of a projectile
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Uses of Consumer in org.bukkit
Modifier and TypeMethodDescriptionWorld.dropItem
(@NotNull Location location, @NotNull ItemStack item, @Nullable Consumer<Item> function) Drops an item at the specifiedLocation
Note that functions will run before the entity is spawnedWorld.dropItemNaturally
(@NotNull Location location, @NotNull ItemStack item, @Nullable Consumer<Item> function) Drops an item at the specifiedLocation
with a random offset Note that functions will run before the entity is spawnedboolean
RegionAccessor.generateTree
(@NotNull Location location, @NotNull Random random, @NotNull TreeType type, @Nullable Consumer<BlockState> stateConsumer) Creates a tree at the givenLocation
<T extends Entity>
TRegionAccessor.spawn
(@NotNull Location location, @NotNull Class<T> clazz, boolean randomizeData, @Nullable Consumer<T> function) Creates a new entity at the givenLocation
with the supplied function run before the entity is added to the world.default <T extends Entity>
TRegionAccessor.spawn
(@NotNull Location location, @NotNull Class<T> clazz, @Nullable Consumer<T> function) Spawn an entity of a specific class at the givenLocation
, with the supplied function run before the entity is added to the world.<T extends Entity>
TRegionAccessor.spawn
(@NotNull Location location, @NotNull Class<T> clazz, @Nullable Consumer<T> function, CreatureSpawnEvent.SpawnReason reason) default <T extends Entity>
TRegionAccessor.spawn
(@NotNull Location location, @NotNull Class<T> clazz, CreatureSpawnEvent.SpawnReason reason, @Nullable Consumer<T> function) RegionAccessor.spawnEntity
(@NotNull Location loc, EntityType type, CreatureSpawnEvent.SpawnReason reason, @Nullable Consumer<Entity> function) -
Uses of Consumer in org.bukkit.projectiles
Modifier and TypeMethodDescription<T extends Projectile>
TProjectileSource.launchProjectile
(@NotNull Class<? extends T> projectile, @Nullable Vector velocity, Consumer<T> function) Launches aProjectile
from the ProjectileSource with an initial velocity, with the supplied function run before the entity is added to the world.