Uses of Enum Class
org.bukkit.Particle
Packages that use Particle
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.-
Uses of Particle in com.destroystokyo.paper
Methods in com.destroystokyo.paper that return ParticleMethods in com.destroystokyo.paper with parameters of type ParticleModifier and TypeMethodDescriptionChanges what particle will be sentConstructors in com.destroystokyo.paper with parameters of type Particle -
Uses of Particle in org.bukkit
Methods in org.bukkit that return ParticleModifier and TypeMethodDescriptionstatic Particle
Returns the enum constant of this class with the specified name.static Particle[]
Particle.values()
Returns an array containing the constants of this enum class, in the order they are declared.Methods in org.bukkit with parameters of type ParticleModifier and TypeMethodDescriptionvoid
World.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count) Spawns the particle (the number of times specified by count) at the target location.void
World.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ) Spawns the particle (the number of times specified by count) at the target location.void
World.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra) Spawns the particle (the number of times specified by count) at the target location.default <T> void
World.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, T data) Spawns the particle (the number of times specified by count) at the target location.void
World.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count) Spawns the particle (the number of times specified by count) at the target location.void
World.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ) Spawns the particle (the number of times specified by count) at the target location.void
World.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, T data) Spawns the particle (the number of times specified by count) at the target location.default <T> void
World.spawnParticle
(@NotNull Particle particle, @Nullable List<Player> receivers, @NotNull Player source, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, @Nullable List<Player> receivers, @Nullable Player source, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) Spawns the particle (the number of times specified by count) at the target location. -
Uses of Particle in org.bukkit.entity
Methods in org.bukkit.entity that return ParticleModifier and TypeMethodDescriptionAreaEffectCloud.getParticle()
Gets the particle which this cloud will be composed ofMethods in org.bukkit.entity with parameters of type ParticleModifier and TypeMethodDescriptionvoid
AreaEffectCloud.setParticle
(@NotNull Particle particle) Sets the particle which this cloud will be composed of<T> void
AreaEffectCloud.setParticle
(@NotNull Particle particle, T data) Sets the particle which this cloud will be composed ofvoid
Player.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count) Spawns the particle (the number of times specified by count) at the target location.void
Player.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ) Spawns the particle (the number of times specified by count) at the target location.void
Player.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra) Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, T data) Spawns the particle (the number of times specified by count) at the target location.void
Player.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count) Spawns the particle (the number of times specified by count) at the target location.void
Player.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ) Spawns the particle (the number of times specified by count) at the target location.void
Player.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra) Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, T data) Spawns the particle (the number of times specified by count) at the target location.