Class BlockExplodeEvent

All Implemented Interfaces:
Cancellable

public class BlockExplodeEvent extends BlockEvent implements Cancellable
Called when a block explodes interacting with blocks. The event isn't called if the GameRule.MOB_GRIEFING is disabled as no block interaction will occur.

The Block returned by this event is not necessarily the block that caused the explosion, just the block at the location where the explosion originated. See getExplodedBlockState()

  • Constructor Details

  • Method Details

    • isCancelled

      public boolean isCancelled()
      Description copied from interface: Cancellable
      Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
      Specified by:
      isCancelled in interface Cancellable
      Returns:
      true if this event is cancelled
    • setCancelled

      public void setCancelled(boolean cancel)
      Description copied from interface: Cancellable
      Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
      Specified by:
      setCancelled in interface Cancellable
      Parameters:
      cancel - true if you wish to cancel this event
    • getExplodedBlockState

      @Nullable public BlockState getExplodedBlockState()
      Get a capture of the block that directly caused the explosion, like a bed or respawn anchor. This block state is not placed so BlockState.isPlaced() will be false.

      Can be null if no block directly caused the explosion.

      Returns:
      the exploded block state or null if not applicable
    • blockList

      @NotNull public @NotNull List<Block> blockList()
      Returns the list of blocks that would have been removed or were removed from the explosion event.
      Returns:
      All blown-up blocks
    • getYield

      public float getYield()
      Returns the percentage of blocks to drop from this explosion
      Returns:
      The yield.
    • setYield

      public void setYield(float yield)
      Sets the percentage of blocks to drop from this explosion
      Parameters:
      yield - The new yield percentage
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      Specified by:
      getHandlers in class Event
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()