Uses of Interface
com.destroystokyo.paper.entity.RangedEntity
Packages that use RangedEntity
Package
Description
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc.-
Uses of RangedEntity in com.destroystokyo.paper.entity.ai
Fields in com.destroystokyo.paper.entity.ai with type parameters of type RangedEntityModifier and TypeFieldDescriptionstatic final GoalKey<RangedEntity>VanillaGoal.ARROW_ATTACKDeprecated, for removal: This API element is subject to removal in a future version.static final GoalKey<RangedEntity>VanillaGoal.DROWNED_TRIDENT_ATTACKstatic final GoalKey<RangedEntity>VanillaGoal.RANGED_ATTACK -
Uses of RangedEntity in org.bukkit.entity
Subinterfaces of RangedEntity in org.bukkit.entityModifier and TypeInterfaceDescriptioninterfaceThis interface defines or represents the abstract concept of skeleton-like entities on the server.interfaceDrowned zombie.interfaceRepresents an Illusioner "Illager".interfaceRepresents a Llama.interfaceRepresents a Piglin.interfaceIllager entity.interfaceRepresents a Skeleton.interfaceRepresents a snowman entityinterfaceRepresents a Stray - variant ofAbstractSkeleton.interfaceRepresents a trader Llama.interfaceRepresents a WitchinterfaceRepresents a Wither bossinterfaceRepresents a WitherSkeleton - variant ofAbstractSkeleton.