Package io.papermc.paper.event.block
Class TargetHitEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.ProjectileHitEvent
io.papermc.paper.event.block.TargetHitEvent
- All Implemented Interfaces:
Cancellable
Called when a Target Block is hit by a projectile.
Cancelling this event will stop the Target from emitting a redstone signal, and in the case that the shooter is a player, will stop them from receiving advancement criteria.
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result -
Field Summary
Fields inherited from class org.bukkit.event.entity.EntityEvent
entity -
Constructor Summary
ConstructorsConstructorDescriptionTargetHitEvent(@NotNull Projectile projectile, @NotNull Block block, @NotNull BlockFace blockFace, int signalStrength) -
Method Summary
Modifier and TypeMethodDescriptionstatic @NotNull HandlerListintGets the strength of the redstone signal to be emitted by the Target blockbooleanGets the cancellation state of this event.voidsetCancelled(boolean cancelled) Whether to cancel the action that occurs when the projectile hits.voidsetSignalStrength(int signalStrength) Sets the strength of the redstone signal to be emitted by the Target blockMethods inherited from class org.bukkit.event.entity.ProjectileHitEvent
getEntity, getHitBlock, getHitBlockFace, getHitEntityMethods inherited from class org.bukkit.event.entity.EntityEvent
getEntityTypeMethods inherited from class org.bukkit.event.Event
callEvent, getEventName, isAsynchronous
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Constructor Details
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TargetHitEvent
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Method Details
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isCancelled
public boolean isCancelled()Description copied from interface:CancellableGets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins- Specified by:
isCancelledin interfaceCancellable- Overrides:
isCancelledin classProjectileHitEvent- Returns:
- true if this event is cancelled
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setCancelled
public void setCancelled(boolean cancelled) Description copied from class:ProjectileHitEventWhether to cancel the action that occurs when the projectile hits. In the case of an entity, it will not collide (unless it's a firework, then useFireworkExplodeEvent).
In the case of a block, some blocks (eg target block, bell) will not perform the action associated.
This does NOT prevent block collisions, and explosions will still occur unless their respective events are cancelled.- Specified by:
setCancelledin interfaceCancellable- Overrides:
setCancelledin classProjectileHitEvent- Parameters:
cancelled- true if you wish to cancel this event
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getHandlers
- Overrides:
getHandlersin classProjectileHitEvent
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getHandlerList
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getSignalStrength
public int getSignalStrength()Gets the strength of the redstone signal to be emitted by the Target block- Returns:
- the strength of the redstone signal to be emitted
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setSignalStrength
public void setSignalStrength(int signalStrength) Sets the strength of the redstone signal to be emitted by the Target block- Parameters:
signalStrength- the strength of the redstone signal to be emitted
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