Uses of Class
org.bukkit.GameRule
Packages that use GameRule
Package
Description
The root package of the Bukkit API, contains generalized API classes.
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Uses of GameRule in io.papermc.paper.event.world
Methods in io.papermc.paper.event.world that return GameRuleModifier and TypeMethodDescriptionWorldGameRuleChangeEvent.getGameRule()Gets the game rule associated with this event.Constructors in io.papermc.paper.event.world with parameters of type GameRuleModifierConstructorDescriptionWorldGameRuleChangeEvent(@NotNull World world, @Nullable CommandSender commandSender, @NotNull GameRule<?> gameRule, @NotNull String value) -
Uses of GameRule in org.bukkit
Fields in org.bukkit declared as GameRuleModifier and TypeFieldDescriptionGameRule.ANNOUNCE_ADVANCEMENTSToggles the announcing of advancements.GameRule.BLOCK_EXPLOSION_DROP_DECAYWhether block explosions will destroy dropped items.GameRule.COMMAND_BLOCK_OUTPUTWhether command blocks should notify admins when they perform commands.GameRule.COMMAND_MODIFICATION_BLOCK_LIMITDetermines the maximum number of blocks which a command can modify.GameRule.DISABLE_ELYTRA_MOVEMENT_CHECKWhether the server should skip checking player speed when the player is wearing elytra.GameRule.DISABLE_RAIDSWhether pillager raids are enabled or not.GameRule.DO_DAYLIGHT_CYCLEWhether time progresses from the current moment.GameRule.DO_ENTITY_DROPSWhether entities that are not mobs should have drops.GameRule.DO_FIRE_TICKWhether fire should spread and naturally extinguish.GameRule.DO_IMMEDIATE_RESPAWNWhether clients will respawn immediately after death or not.GameRule.DO_INSOMNIAWhether phantoms will appear without sleeping or not.GameRule.DO_LIMITED_CRAFTINGWhether players should only be able to craft recipes they've unlocked first.GameRule.DO_MOB_LOOTWhether mobs should drop items.GameRule.DO_MOB_SPAWNINGWhether mobs should naturally spawn.GameRule.DO_PATROL_SPAWNINGWhether patrols should naturally spawn.GameRule.DO_TILE_DROPSWhether blocks should have drops.GameRule.DO_TRADER_SPAWNINGWhether traders should naturally spawn.GameRule.DO_VINES_SPREADWhether vines will spread.GameRule.DO_WARDEN_SPAWNINGWhether wardens should naturally spawn.GameRule.DO_WEATHER_CYCLEWhether the weather will change from the current moment.GameRule.DROWNING_DAMAGEWhether drowning damage is enabled or not.GameRule.FALL_DAMAGEWhether fall damage is enabled or not.GameRule.FIRE_DAMAGEWhether fire damage is enabled or not.GameRule.FORGIVE_DEAD_PLAYERSWhether mobs should cease being angry at a player once they die.GameRule.FREEZE_DAMAGEWhether freeze damage is enabled or not.GameRule.GLOBAL_SOUND_EVENTSWhether global level events such as ender dragon, wither, and completed end portal effects will propagate across the entire server.GameRule.KEEP_INVENTORYWhether the player should keep items in their inventory after death.GameRule.LAVA_SOURCE_CONVERSIONWhether lava blocks can convert into lava source blocks.GameRule.LOG_ADMIN_COMMANDSWhether to log admin commands to server log.GameRule.MAX_COMMAND_CHAIN_LENGTHDetermines the number at which the chain of command blocks act as a "chain."
This is the maximum amount of command blocks that can be activated in a single tick from a single chain.GameRule.MAX_ENTITY_CRAMMINGThe maximum number of other pushable entities a mob or player can push, before taking suffocation damage.GameRule.MOB_EXPLOSION_DROP_DECAY* Whether mob explosions will destroy dropped items.GameRule.MOB_GRIEFINGWhether mobs can pick up items or change blocks.GameRule.NATURAL_REGENERATIONWhether players can regenerate health naturally through their hunger bar.GameRule.PLAYERS_SLEEPING_PERCENTAGEThe percentage of online players which must be sleeping for the night to advance.GameRule.RANDOM_TICK_SPEEDHow often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick.GameRule.REDUCED_DEBUG_INFOWhether the debug screen shows all or reduced information.GameRule.SEND_COMMAND_FEEDBACKWhether the feedback from commands executed by a player should show up in chat.GameRule.SHOW_DEATH_MESSAGESWhether a message appears in chat when a player dies.GameRule.SNOW_ACCUMULATION_HEIGHTGameRule.SPAWN_RADIUSThe number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint.GameRule.SPECTATORS_GENERATE_CHUNKSWhether players in spectator mode can generate chunks.GameRule.TNT_EXPLOSION_DROP_DECAYWhether tnt explosions will destroy dropped items.GameRule.UNIVERSAL_ANGERWhether mobs will target all player entities once angered.GameRule.WATER_SOURCE_CONVERSIONWhether water blocks can convert into water source blocks.Methods in org.bukkit that return GameRuleModifier and TypeMethodDescriptionGet aGameRuleby its name.GameRule.values()Get an immutable collection ofGameRules.Methods in org.bukkit with parameters of type GameRuleModifier and TypeMethodDescription<T> TWorld.getGameRuleDefault(@NotNull GameRule<T> rule) Get the default value for a givenGameRule.<T> TWorld.getGameRuleValue(@NotNull GameRule<T> rule) Get the current value for a givenGameRule.<T> booleanWorld.setGameRule(@NotNull GameRule<T> rule, T newValue) Set the givenGameRule's new value.