Uses of Enum Class
org.bukkit.GameMode
Packages that use GameMode
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.-
Uses of GameMode in org.bukkit
Methods in org.bukkit that return GameModeModifier and TypeMethodDescriptionGameMode.getByValue
(int value) Gets the GameMode represented by the specified valueBukkit.getDefaultGameMode()
Gets the defaultGameMode
for new players.Server.getDefaultGameMode()
Gets the defaultGameMode
for new players.static GameMode
Returns the enum constant of this class with the specified name.static GameMode[]
GameMode.values()
Returns an array containing the constants of this enum class, in the order they are declared.Methods in org.bukkit with parameters of type GameModeModifier and TypeMethodDescriptionstatic void
Bukkit.setDefaultGameMode
(@NotNull GameMode mode) Sets the defaultGameMode
for new players.void
Server.setDefaultGameMode
(@NotNull GameMode mode) Sets the defaultGameMode
for new players. -
Uses of GameMode in org.bukkit.entity
Methods in org.bukkit.entity that return GameModeModifier and TypeMethodDescriptionHumanEntity.getGameMode()
Gets this human's currentGameMode
Player.getPreviousGameMode()
Gets this player's previousGameMode
Methods in org.bukkit.entity with parameters of type GameModeModifier and TypeMethodDescriptionvoid
HumanEntity.setGameMode
(@NotNull GameMode mode) Sets this human's currentGameMode
-
Uses of GameMode in org.bukkit.event.player
Methods in org.bukkit.event.player that return GameModeModifier and TypeMethodDescriptionPlayerGameModeChangeEvent.getNewGameMode()
Gets the GameMode the player is switched to.Constructors in org.bukkit.event.player with parameters of type GameModeModifierConstructorDescriptionPlayerGameModeChangeEvent
(@NotNull Player player, @NotNull GameMode newGameMode) Deprecated.PlayerGameModeChangeEvent
(@NotNull Player player, @NotNull GameMode newGameMode, @NotNull PlayerGameModeChangeEvent.Cause cause, Component cancelMessage)