Class PlayerLaunchProjectileEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
com.destroystokyo.paper.event.player.PlayerLaunchProjectileEvent
- All Implemented Interfaces:
Cancellable
Called when a player shoots a projectile.
Notably this event is not called for arrows as the player does not launch them, rather shoots them with the help
of a bow or crossbow. A plugin may listen to EntityShootBowEvent
for these actions instead.
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result
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Field Summary
Fields inherited from class org.bukkit.event.player.PlayerEvent
player
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Constructor Summary
ConstructorDescriptionPlayerLaunchProjectileEvent
(@NotNull Player shooter, @NotNull ItemStack itemStack, @NotNull Projectile projectile) -
Method Summary
Modifier and TypeMethodDescriptionstatic @NotNull HandlerList
Get the ItemStack used to fire the projectileGets the projectile which will be launched by this eventboolean
Gets the cancellation state of this event.void
setCancelled
(boolean cancel) Sets the cancellation state of this event.void
setShouldConsume
(boolean consumeItem) Set whether to consume the ItemStack or notboolean
Get whether to consume the ItemStack or notMethods inherited from class org.bukkit.event.player.PlayerEvent
getPlayer
Methods inherited from class org.bukkit.event.Event
callEvent, getEventName, isAsynchronous
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Constructor Details
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PlayerLaunchProjectileEvent
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Method Details
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getProjectile
Gets the projectile which will be launched by this event- Returns:
- the launched projectile
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getItemStack
Get the ItemStack used to fire the projectile- Returns:
- The ItemStack used
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shouldConsume
public boolean shouldConsume()Get whether to consume the ItemStack or not- Returns:
true
to consume
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setShouldConsume
public void setShouldConsume(boolean consumeItem) Set whether to consume the ItemStack or not- Parameters:
consumeItem
-true
to consume
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isCancelled
public boolean isCancelled()Description copied from interface:Cancellable
Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if this event is cancelled
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setCancelled
public void setCancelled(boolean cancel) Description copied from interface:Cancellable
Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- true if you wish to cancel this event
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getHandlers
- Specified by:
getHandlers
in classEvent
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getHandlerList
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