Class PlayerReadyArrowEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
com.destroystokyo.paper.event.player.PlayerReadyArrowEvent
- All Implemented Interfaces:
Cancellable
Called when a player is firing a bow and the server is choosing an arrow to use.
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result
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Field Summary
Fields inherited from class org.bukkit.event.player.PlayerEvent
player
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptiongetArrow()
getBow()
static @NotNull HandlerList
boolean
Gets the cancellation state of this event.void
setCancelled
(boolean cancel) Cancel use of this arrow.Methods inherited from class org.bukkit.event.player.PlayerEvent
getPlayer
Methods inherited from class org.bukkit.event.Event
callEvent, getEventName, isAsynchronous
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Constructor Details
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PlayerReadyArrowEvent
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Method Details
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getBow
- Returns:
- the player is using to fire the arrow
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getArrow
- Returns:
- the arrow that is attempting to be used
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isCancelled
public boolean isCancelled()Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
Whether use of this arrow is cancelled. On cancel, the server will try the next arrow available and fire another event.- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if this event is cancelled
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setCancelled
public void setCancelled(boolean cancel) Cancel use of this arrow. On cancel, the server will try the next arrow available and fire another event.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- true if you wish to cancel this event
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getHandlers
- Specified by:
getHandlers
in classEvent
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getHandlerList
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