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Method Summary
boolean
Gets whether this ArmorStand should have no base plate when spawned
boolean
Gets whether the ArmorStand should be invisible when spawned
boolean
Gets whether this ArmorStand will be a marker when spawned
The exact details of this flag are an implementation detail
boolean
Gets whether this ArmorStand will be small when spawned
void
Sets that this ArmorStand should be invisible when spawned
void
Sets that this ArmorStand should be a marker when spawned
The exact details of this flag are an implementation detail
void
Sets that this ArmorStand should have no base plate when spawned
void
Sets that this ArmorStand should show arms when spawned
void
Sets that this ArmorStand should be small when spawned
boolean
Gets whether this ArmorStand should show arms when spawned
addAttributeModifier, addEnchant, addItemFlags, clone, displayName, displayName, getAsComponentString, getAsString, getAttributeModifiers, getAttributeModifiers, getAttributeModifiers, getCustomModelData, getCustomTagContainer, getDisplayName, getDisplayNameComponent, getEnchantLevel, getEnchantmentGlintOverride, getEnchants, getFood, getItemFlags, getItemName, getLocalizedName, getLore, getLoreComponents, getMaxStackSize, getRarity, getTool, hasAttributeModifiers, hasConflictingEnchant, hasCustomModelData, hasDisplayName, hasEnchant, hasEnchantmentGlintOverride, hasEnchants, hasFood, hasItemFlag, hasItemName, hasLocalizedName, hasLore, hasMaxStackSize, hasRarity, hasTool, isFireResistant, isHideTooltip, isUnbreakable, itemName, itemName, lore, lore, removeAttributeModifier, removeAttributeModifier, removeAttributeModifier, removeEnchant, removeEnchantments, removeItemFlags, setAttributeModifiers, setCustomModelData, setDisplayName, setDisplayNameComponent, setEnchantmentGlintOverride, setFireResistant, setFood, setHideTooltip, setItemName, setLocalizedName, setLore, setLoreComponents, setMaxStackSize, setRarity, setTool, setUnbreakable, setVersion
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Method Details
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isInvisible
boolean isInvisible()
Gets whether the ArmorStand should be invisible when spawned
- Returns:
- true if this should be invisible
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hasNoBasePlate
boolean hasNoBasePlate()
Gets whether this ArmorStand should have no base plate when spawned
- Returns:
- true if it will not have a base plate
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shouldShowArms
boolean shouldShowArms()
Gets whether this ArmorStand should show arms when spawned
- Returns:
- true if it will show arms
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isSmall
boolean isSmall()
Gets whether this ArmorStand will be small when spawned
- Returns:
- true if it will be small
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isMarker
boolean isMarker()
Gets whether this ArmorStand will be a marker when spawned
The exact details of this flag are an implementation detail
- Returns:
- true if it will be a marker
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setInvisible
void setInvisible(boolean invisible)
Sets that this ArmorStand should be invisible when spawned
- Parameters:
invisible
- true if set invisible
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setNoBasePlate
void setNoBasePlate(boolean noBasePlate)
Sets that this ArmorStand should have no base plate when spawned
- Parameters:
noBasePlate
- true if no base plate
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setShowArms
void setShowArms(boolean showArms)
Sets that this ArmorStand should show arms when spawned
- Parameters:
showArms
- true if show arms
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setSmall
void setSmall(boolean small)
Sets that this ArmorStand should be small when spawned
- Parameters:
small
- true if small
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setMarker
void setMarker(boolean marker)
Sets that this ArmorStand should be a marker when spawned
The exact details of this flag are an implementation detail
- Parameters:
marker
- true if a marker