Uses of Package
org.bukkit.block
Packages that use org.bukkit.block
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes used to manipulate the voxels in a
world
,
including special states.Generalized BlockData classes.
Specific BlockData classes relevant to only a given block or set of blocks.
Classes relating to handling specialized non-chat player input.
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Events
triggered from an enchantment table
.Events
relating to entities that hang
.Events
relating to vehicular entities
.Classes to facilitate
world
generation
implementation.Classes involved in manipulating player inventories and item interactions.
The interfaces used when manipulating extra data can can be stored inside
item stacks
.Classes that represents various voxel types and states.
Classes relevant to specific material types.
Classes dedicated to handling data pack information.
Classes to represent the source of a projectile
Classes related to creating or using
structures
without creating Structure
blocks
in the world.Multi and single purpose classes to facilitate various programmatic
concepts.
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Classes in org.bukkit.block used by com.destroystokyo.paperClassDescriptionRepresents a block.Represents a captured state of a block, which will not change automatically.
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Classes in org.bukkit.block used by com.destroystokyo.paper.block
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Classes in org.bukkit.block used by com.destroystokyo.paper.event.block
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Classes in org.bukkit.block used by com.destroystokyo.paper.event.entity
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Classes in org.bukkit.block used by com.destroystokyo.paper.event.player
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Classes in org.bukkit.block used by com.destroystokyo.paper.loottable
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Classes in org.bukkit.block used by io.papermc.paper.blockClassDescriptionRepresents the face of a blockRepresents a captured state of a block, which will not change automatically.Represents a block (usually a container) that may be locked.Represents a block state that also hosts a tile entity at the given location.
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Classes in org.bukkit.block used by io.papermc.paper.command.brigadier.argumentClassDescriptionRepresents a captured state of a block, which will not change automatically.
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Classes in org.bukkit.block used by io.papermc.paper.event.blockClassDescriptionRepresents a captured state of a beacon.Represents a block.Represents the face of a blockRepresents a captured state of a block, which will not change automatically.
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Classes in org.bukkit.block used by io.papermc.paper.event.entity
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Classes in org.bukkit.block used by io.papermc.paper.event.player
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Classes in org.bukkit.block used by io.papermc.paper.math
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Classes in org.bukkit.block used by io.papermc.paper.registry
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Classes in org.bukkit.block used by io.papermc.paper.registry.keys
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Classes in org.bukkit.block used by me.totalfreedom.scissors.event.block
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Classes in org.bukkit.block used by org.bukkitClassDescriptionHolds all accepted Biomes in the default serverRepresents a block.Represents a captured state of a block, which will not change automatically.While this API is in a public interface, it is not intended for use by plugins until further notice.
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Classes in org.bukkit.block used by org.bukkit.blockClassDescriptionHolds all accepted Biomes in the default serverRepresents a block.Represents the face of a blockRepresents a captured state of a block, which will not change automatically.Represents a level of support a block can give on one of its faces.While this API is in a public interface, it is not intended for use by plugins until further notice.Typed represents a subtype of
BlockType
s that have a known block data type at compile time.Represents a captured state of suspicious sand or gravel.Represents a captured state of a container block.A side on a decorated pot.Represents a captured state of a block which stores entities.Represents a captured state of a furnace.Represents a block (usually a container) that may be locked.Represents how a block or entity will react when interacting with a piston when it is extending or retracting.Represents a captured state of a sculk sensorRepresents a captured state of either a SignPost or a WallSign.Represents a block state that also hosts a tile entity at the given location. -
Classes in org.bukkit.block used by org.bukkit.block.dataClassDescriptionRepresents a block.Represents the face of a blockRepresents a captured state of a block, which will not change automatically.Represents a level of support a block can give on one of its faces.Represents how a block or entity will react when interacting with a piston when it is extending or retracting.
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Classes in org.bukkit.block used by org.bukkit.block.data.type
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Classes in org.bukkit.block used by org.bukkit.command
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Classes in org.bukkit.block used by org.bukkit.entityClassDescriptionRepresents a block.Represents the face of a blockRepresents a captured state of a block, which will not change automatically.Represents how a block or entity will react when interacting with a piston when it is extending or retracting.Represents a captured state of either a SignPost or a WallSign.Represents a block state that also hosts a tile entity at the given location.
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Classes in org.bukkit.block used by org.bukkit.event.blockClassDescriptionRepresents a block.Represents the face of a blockRepresents a captured state of a block, which will not change automatically.
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Classes in org.bukkit.block used by org.bukkit.event.enchantment
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Classes in org.bukkit.block used by org.bukkit.event.entityClassDescriptionRepresents a block.Represents the face of a blockRepresents a captured state of a block, which will not change automatically.Represents a captured state of a creature spawner.
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Classes in org.bukkit.block used by org.bukkit.event.hanging
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Classes in org.bukkit.block used by org.bukkit.event.inventory
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Classes in org.bukkit.block used by org.bukkit.event.player
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Classes in org.bukkit.block used by org.bukkit.event.vehicle
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Classes in org.bukkit.block used by org.bukkit.event.worldClassDescriptionRepresents a captured state of a block, which will not change automatically.
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Classes in org.bukkit.block used by org.bukkit.generatorClassDescriptionHolds all accepted Biomes in the default serverRepresents a captured state of a block, which will not change automatically.
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Classes in org.bukkit.block used by org.bukkit.inventoryClassDescriptionRepresents a block.While this API is in a public interface, it is not intended for use by plugins until further notice.Represents a captured state of a brewing stand.Represents a captured state of a chiseled bookshelf.Represents a captured state of a decorated pot.Represents a double chest.Represents a captured state of a furnace.Represents a captured state of a jukebox.Represents a captured state of a lectern.
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Classes in org.bukkit.block used by org.bukkit.inventory.metaClassDescriptionRepresents a captured state of a block, which will not change automatically.
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Classes in org.bukkit.block used by org.bukkit.material
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Classes in org.bukkit.block used by org.bukkit.material.types
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Classes in org.bukkit.block used by org.bukkit.packsClassDescriptionWhile this API is in a public interface, it is not intended for use by plugins until further notice.
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Classes in org.bukkit.block used by org.bukkit.projectiles
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Classes in org.bukkit.block used by org.bukkit.structureClassDescriptionRepresents a captured state of a block, which will not change automatically.
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Classes in org.bukkit.block used by org.bukkit.utilClassDescriptionHolds all accepted Biomes in the default serverRepresents a block.Represents the face of a blockRepresents a captured state of a block, which will not change automatically.