Uses of Interface
org.bukkit.RegionAccessor
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes to facilitate
world
generation
implementation.Classes related to creating or using
structures
without creating Structure
blocks
in the world.-
Uses of RegionAccessor in org.bukkit
Modifier and TypeInterfaceDescriptioninterface
Represents a world, which may contain entities, chunks and blocksModifier and TypeMethodDescriptionUnsafeValues.getBiomeKey
(RegionAccessor accessor, int x, int y, int z) Deprecated.Gets theNamespacedKey
for the biome at the given location.void
UnsafeValues.setBiomeKey
(RegionAccessor accessor, int x, int y, int z, NamespacedKey biomeKey) Deprecated.Sets the biome at the given location to a biome registered to the givenNamespacedKey
. -
Uses of RegionAccessor in org.bukkit.generator
Modifier and TypeInterfaceDescriptioninterface
A limited region is used in world generation for features which are going over a chunk. -
Uses of RegionAccessor in org.bukkit.structure
Modifier and TypeMethodDescriptionvoid
Structure.place
(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random) Place a structure in the world.void
Structure.place
(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random, @NotNull Collection<BlockTransformer> blockTransformers, @NotNull Collection<EntityTransformer> entityTransformers) Place a structure in the world.