Uses of Interface
org.bukkit.entity.EnderDragon
Package
Description
Classes concerning the creation of boss bars that appear at the top of the
player's screen.
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.-
Uses of EnderDragon in com.destroystokyo.paper.event.entity
Modifier and TypeMethodDescriptionEnderDragonFlameEvent.getEntity()
The enderdragon involved in this eventEnderDragonShootFireballEvent.getEntity()
The enderdragon shooting the fireballModifierConstructorDescriptionEnderDragonFlameEvent
(@NotNull EnderDragon enderDragon, @NotNull AreaEffectCloud areaEffectCloud) EnderDragonShootFireballEvent
(@NotNull EnderDragon entity, @NotNull DragonFireball fireball) -
Uses of EnderDragon in org.bukkit.boss
Modifier and TypeMethodDescriptionDragonBattle.getEnderDragon()
Get theEnderDragon
active in this battle. -
Uses of EnderDragon in org.bukkit.entity
-
Uses of EnderDragon in org.bukkit.event.entity
ModifierConstructorDescriptionEnderDragonChangePhaseEvent
(@NotNull EnderDragon enderDragon, EnderDragon.Phase currentPhase, EnderDragon.Phase newPhase)