Uses of Class
org.bukkit.event.world.WorldEvent
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Uses of WorldEvent in io.papermc.paper.event.packet
Modifier and TypeClassDescriptionclass
class
Is called when aPlayer
receives a chunk unload packet. -
Uses of WorldEvent in io.papermc.paper.event.world
Modifier and TypeClassDescriptionclass
Deprecated, for removal: This API element is subject to removal in a future version.class
Called before a set of configured structures is located.class
Called when a world's gamerule is changed, either by command or by api. -
Uses of WorldEvent in io.papermc.paper.event.world.border
Modifier and TypeClassDescriptionclass
Called when a world border changes its bounds, either over time, or instantly.class
Called when a moving world border has finished its move.class
Called when a world border's center is changed.class
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Uses of WorldEvent in org.bukkit.event.raid
Modifier and TypeClassDescriptionclass
Represents events related to raids.class
This event is called when aRaid
was complete with a clear result.class
Called when a raid wave spawns.class
Called when aRaid
is stopped.class
Called when aRaid
is triggered (e.g: a player with Bad Omen effect enters a village). -
Uses of WorldEvent in org.bukkit.event.world
Modifier and TypeClassDescriptionclass
This event will sometimes fire synchronously, depending on how it was triggered.class
Called when aStructure
is naturally generated in the world.class
Represents a Chunk related eventclass
Called when a chunk is loadedclass
Thrown when a newly generated chunk has finished being populated.class
Called when a chunk is unloadedclass
Called when entities are loaded.class
Called when entities are unloaded.class
Represents a generic Mojang game event.class
Called when aLootTable
is generated in the world for anInventoryHolder
.class
Called when a portal is createdclass
An event that is called when a world's spawn changes.class
Event that is called when an organic structure attempts to grow (Sapling -> Tree), (Mushroom -> Huge Mushroom), naturally or using bonemeal.class
Called when the time skips in a world.class
Called when a World is initializing.class
Called when a World is loadedclass
Called when a World is saved.class
Called when a World is unloaded
StructuresLocateEvent