Package org.bukkit.conversations
Class ConversationFactory
java.lang.Object
org.bukkit.conversations.ConversationFactory
A ConversationFactory is responsible for creating a
Conversation
from a predefined template. A ConversationFactory is typically created when
a plugin is instantiated and builds a Conversation each time a user
initiates a conversation with the plugin. Each Conversation maintains its
own state and calls back as needed into the plugin.
The ConversationFactory implements a fluid API, allowing parameters to be set as an extension to the constructor.
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Field Summary
Modifier and TypeFieldDescriptionprotected List<ConversationAbandonedListener>
protected List<ConversationCanceller>
protected Prompt
protected boolean
protected boolean
protected String
protected Plugin
protected ConversationPrefix
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Constructor Summary
ConstructorDescriptionConversationFactory
(@NotNull Plugin plugin) Constructs a ConversationFactory. -
Method Summary
Modifier and TypeMethodDescriptionAdds aConversationAbandonedListener
to all conversations constructed by this factory.buildConversation
(@NotNull Conversable forWhom) Constructs aConversation
in accordance with the defaults set for this factory.thatExcludesNonPlayersWithMessage
(@Nullable String playerOnlyMessage) Prevents this factory from creating a conversation for non-playerConversable
objects.Adds aConversationCanceller
to constructed conversations.withEscapeSequence
(@NotNull String escapeSequence) Sets the player input that, when received, will immediately terminate the conversation.withFirstPrompt
(@Nullable Prompt firstPrompt) Sets the first prompt to use in all generated conversations.withInitialSessionData
(@NotNull Map<Object, Object> initialSessionData) Sets any initial data with which to populate the conversation context sessionData map.withLocalEcho
(boolean localEchoEnabled) Sets the local echo status for allConversation
s created by this factory.withModality
(boolean modal) Sets the modality of allConversation
s created by this factory.withPrefix
(@NotNull ConversationPrefix prefix) Sets theConversationPrefix
that prepends all output from all generated conversations.withTimeout
(int timeoutSeconds) Sets the number of inactive seconds to wait before automatically abandoning all generated conversations.
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Field Details
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plugin
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isModal
protected boolean isModal -
localEchoEnabled
protected boolean localEchoEnabled -
prefix
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firstPrompt
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initialSessionData
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playerOnlyMessage
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cancellers
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abandonedListeners
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Constructor Details
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ConversationFactory
Constructs a ConversationFactory.- Parameters:
plugin
- The plugin that owns the factory.
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Method Details
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withModality
Sets the modality of allConversation
s created by this factory. If a conversation is modal, all messages directed to the player are suppressed for the duration of the conversation.The default is True.
- Parameters:
modal
- The modality of all conversations to be created.- Returns:
- This object.
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withLocalEcho
Sets the local echo status for allConversation
s created by this factory. If local echo is enabled, any text submitted to a conversation gets echoed back into the submitter's chat window.- Parameters:
localEchoEnabled
- The status of local echo.- Returns:
- This object.
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withPrefix
@NotNull public @NotNull ConversationFactory withPrefix(@NotNull @NotNull ConversationPrefix prefix) Sets theConversationPrefix
that prepends all output from all generated conversations.The default is a
NullConversationPrefix
;- Parameters:
prefix
- The ConversationPrefix to use.- Returns:
- This object.
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withTimeout
Sets the number of inactive seconds to wait before automatically abandoning all generated conversations.The default is 600 seconds (5 minutes).
- Parameters:
timeoutSeconds
- The number of seconds to wait.- Returns:
- This object.
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withFirstPrompt
@NotNull public @NotNull ConversationFactory withFirstPrompt(@Nullable @Nullable Prompt firstPrompt) Sets the first prompt to use in all generated conversations.The default is Prompt.END_OF_CONVERSATION.
- Parameters:
firstPrompt
- The first prompt.- Returns:
- This object.
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withInitialSessionData
@NotNull public @NotNull ConversationFactory withInitialSessionData(@NotNull @NotNull Map<Object, Object> initialSessionData) Sets any initial data with which to populate the conversation context sessionData map.- Parameters:
initialSessionData
- The conversation context's initial sessionData.- Returns:
- This object.
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withEscapeSequence
@NotNull public @NotNull ConversationFactory withEscapeSequence(@NotNull @NotNull String escapeSequence) Sets the player input that, when received, will immediately terminate the conversation.- Parameters:
escapeSequence
- Input to terminate the conversation.- Returns:
- This object.
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withConversationCanceller
@NotNull public @NotNull ConversationFactory withConversationCanceller(@NotNull @NotNull ConversationCanceller canceller) Adds aConversationCanceller
to constructed conversations.- Parameters:
canceller
- TheConversationCanceller
to add.- Returns:
- This object.
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thatExcludesNonPlayersWithMessage
@NotNull public @NotNull ConversationFactory thatExcludesNonPlayersWithMessage(@Nullable @Nullable String playerOnlyMessage) Prevents this factory from creating a conversation for non-playerConversable
objects.- Parameters:
playerOnlyMessage
- The message to return to a non-play in lieu of starting a conversation.- Returns:
- This object.
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addConversationAbandonedListener
@NotNull public @NotNull ConversationFactory addConversationAbandonedListener(@NotNull @NotNull ConversationAbandonedListener listener) Adds aConversationAbandonedListener
to all conversations constructed by this factory.- Parameters:
listener
- The listener to add.- Returns:
- This object.
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buildConversation
Constructs aConversation
in accordance with the defaults set for this factory.- Parameters:
forWhom
- The entity for whom the new conversation is mediating.- Returns:
- A new conversation.
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